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It is double-entry bookeeping for your friendships, and thereby prompts you to conceive of these obligations in exact terms. This is a perfect example of a code-based solution to a code-defined problem: People's moral obligations are essentially precise and monetary, and they therefore need a precis

It is double-entry bookeeping for your friendships, and thereby prompts you to conceive of these obligations in exact terms. This is a perfect example of a code-based solution to a code-defined problem: People's moral obligations are essentially precise and monetary, and they therefore need a precis

Make the game element of a MMO just that, an element of the online experience? Would the ability to see near by explorers, or people in the IT industry, or sociologists or US singles interested in Star Trek and puppies be a positive feature in an MMO? Or would it be a really annoying distraction for

Make the game element of a MMO just that, an element of the online experience? Would the ability to see near by explorers, or people in the IT industry, or sociologists or US singles interested in Star Trek and puppies be a positive feature in an MMO? Or would it be a really annoying distraction for

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